I learned A LOT throughout this project. I learned to mesh edit, manipulate volume lighting effectively depth of field utilization, how to rig characters, and how to mix textures with an underlying material. UV mapping is becoming easier, and i've learned how to use vray completely.
The white table is there so that text can be added later on more easily
This is a wireframe view of the model, showing its complexity. each line is a mesh edge, and where they meet forms a vertex. these can be deformed or edited to get the desired shape. these subdivisions also play an important role in uv texture mapping because they help assign where the texture is applied and how the texture is warped to fit the 3d object. with bad uv mapping, the texture will look stretched or pinched.
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