These renders were created using Itoo's software called the Forest Pack plugin for 3ds max. Included in the scenes are new max-scripts the comprise of helpers for animation and 3d modeling including a tree generator. Since the forest pack is currently a trial it used point cloud rendering only disabling the use of volume light. This is where the max-script tree generator can be used to create a geometric forest that isn't seen and casts volume light shadows. Also I learned about 3ds max's frame buffer and how it can be used as a sort of photo-shop within 3ds max.
The renders were taken at 1080, as a .png so that the alpha would show through. The upload keeps failing for some reason and I am not rendering overnight into a new format... Ill convert them at some point to jpeg
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